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5 Essential Cleric Spells (Levels 1–2)

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Created January 2, 2026

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Heres 5 level 1 and 2 spells new clerics should have. Cure Wounds (Level 1)

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Heal an ally by touch, restoring hit points and keeping your friends alive.

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Scales with higher-level spells for even stronger healing. Bless (Level 1) Give up to three

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allies a boost on attack rolls and saving throws. Make your party hit harder and resist

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magic or fear. Guiding Bolt (Level 1) Blast an enemy with radiant energy,

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dealing damage and giving the next attack against them advantage. Perfect for opening

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a fight. Healing Word (Level 1) Quickly heal an ally at range as

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a bonus action. Save downed teammates or patch up wounds mid-battle. Spiritual Weapon

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