5 Essential Cleric Spells (Levels 1–2)
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Heres 5 level 1 and 2 spells new clerics should have. Cure Wounds (Level 1)
Heal an ally by touch, restoring hit points and keeping your friends alive.
Scales with higher-level spells for even stronger healing. Bless (Level 1) Give up to three
allies a boost on attack rolls and saving throws. Make your party hit harder and resist
magic or fear. Guiding Bolt (Level 1) Blast an enemy with radiant energy,
dealing damage and giving the next attack against them advantage. Perfect for opening
a fight. Healing Word (Level 1) Quickly heal an ally at range as
a bonus action. Save downed teammates or patch up wounds mid-battle. Spiritual Weapon
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