Call of Duty: The Birth of a Franchise
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Call of Duty (2003) Listen up, recruits—2003, Infinity Ward deploys Call of Duty onto
the PC battlefield. No console air support, just raw boots-on-the-ground action. You rotate through
three fronts: American paratrooper, British SAS, Soviet grunt. Translation: same
WWII objectives, just different accents yelling in your ear. Campaign combat
feels less like being a one-man army and more like you’re just another expendable rifle
in the killzone. Actual medkits scattered across the AO—because regenerative health hadn’t been invented
yet. You get shot, you patch yourself up with a Band-Aid you found in a trench.
Tactical realism, they called it. Multiplayer? Thirty-two operators max,
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