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Call of Duty: The Birth of a Franchise

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Created September 28, 2025

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Video Transcript

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Call of Duty (2003) Listen up, recruits—2003, Infinity Ward deploys Call of Duty onto

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the PC battlefield. No console air support, just raw boots-on-the-ground action. You rotate through

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three fronts: American paratrooper, British SAS, Soviet grunt. Translation: same

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WWII objectives, just different accents yelling in your ear. Campaign combat

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feels less like being a one-man army and more like you’re just another expendable rifle

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in the killzone. Actual medkits scattered across the AO—because regenerative health hadn’t been invented

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yet. You get shot, you patch yourself up with a Band-Aid you found in a trench.

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Tactical realism, they called it. Multiplayer? Thirty-two operators max,

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