Six Years Building an Unplayed Roblox Game
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I spent six years building a Roblox game that nobody played and it taught me more than any
college degree ever could. I was fourteen when I opened Roblox Studio for the first
time. Had zero coding experience. Could barely script a door to open.
But I had this vision of creating a massive adventure game with quests and bosses and a whole economy
system. Every single day after school I would sit at my desk and watch YouTube tutorials.
I learned Lua programming one error message at a time. My first builds were absolutely
terrible. Floating trees. Walls you could walk through. NPCs that would
just spin in circles forever. My friends all launched simple obbys and tycoon games that
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