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Six Years Building an Unplayed Roblox Game

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Created January 4, 2026

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I spent six years building a Roblox game that nobody played and it taught me more than any

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college degree ever could. I was fourteen when I opened Roblox Studio for the first

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time. Had zero coding experience. Could barely script a door to open.

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But I had this vision of creating a massive adventure game with quests and bosses and a whole economy

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system. Every single day after school I would sit at my desk and watch YouTube tutorials.

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I learned Lua programming one error message at a time. My first builds were absolutely

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terrible. Floating trees. Walls you could walk through. NPCs that would

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just spin in circles forever. My friends all launched simple obbys and tycoon games that

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