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The Birth of 3D FPS Gaming

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Created November 17, 2025

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Video Transcript

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Before id Software, shooters were clunky labyrinth games with slow movement and weird controls.

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Then these guys — John Carmack, John Romero, Tom Hall, Adrian Carmack —

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figured out something nobody else had. They invented a new way of drawing graphics insanely

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fast. Carmack called it raycasting. Basically? Trick the computer

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into thinking a 2D map is a full 3D world. And boom — the first true 3D FPS experience

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was born. In 1992 they released Wolfenstein 3D. And gamers LOST their minds.”

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Smooth 3D corridors Fast-paced shooting Hidden rooms Music that slapped That iconic ‘Halt!’

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guard yell “This wasn’t a game — it was adrenaline on a floppy disk.

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