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Call of Duty (2003) Retrospective

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Created September 28, 2025

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Listen up, recruits—2003, Infinity Ward deploys Call of Duty onto PC.

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No console air support, just raw boots-on-the-ground action. You rotate through

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American paratrooper, British SAS, Soviet grunt. Same WWII objectives, different accents yelling

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in your ear. Campaign combat felt less like a one-man army more like you’re

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just another expendable rifle in the killzone. Actual medkits scattered across the AO—regenerative

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health hadn’t been invented. You get shot, patch yourself up with a Band-Aid

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from a trench. Tactical realism, they called it. Multiplayer? Thirty-two operators max,

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screaming down open mics on Search and Destroy like special ops comms. No perks,

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