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Building Your Own Physics Engine

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Created December 14, 2025

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Check out this video I made with revid.ai

https://www.revid.ai/view/building-your-own-physics-engine-PdDDyMUo4UvwsLttiigd

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Video Transcript

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You can literally program the laws of nature into your computer. Most devs just drag

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and drop a rigid body component in Unity, but building your own physics engine

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is the ultimate flex. This guide strips away the magic and shows you the raw

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math behind every bounce, crash, and explosion. It takes terrifying

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concepts like vectors, quaternions, and calculus and translates them into C++ code that

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actually runs. You go from moving simple particles to simulating full ragdolls and destructible

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environments. It is definitely not the easy route, but once you understand the math behind

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the movement, you will never look at a glitchy video game physics fail the same way again.

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