Understanding Classes and Objects in Programming
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Your code can create literally anything, and it all starts with a blueprint. In programming,
this blueprint is called a class. Think of a `Circle` class as a cookie cutter.
It defines the shape and what you can do with it, like calculate its area.
It’s just the plan, not the actual thing. The actual cookies are your objects. You use the class
blueprint to stamp out as many as you want. Each cookie is a unique object with
its own state, like a different radius. To bring an object to life,
you use a special method called a constructor. It’s like saying `new Circle()` to
create your instance. So, classes are the blueprints, and objects are
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